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Gone home switch
Gone home switch








gone home switch

Enter the door at the end of the corridor and read the note that's under the door. There's a note inside the drawer and also there's a book and a bookmark under the bed. Turn the lights on and head for the night table at the right side of the bed. Now leave the toilet and go to the door directly in front of the corridor. Examine it and you'll receive another journal entry. Look at the left side of the tub and you'll find a red bottle. Now go to the door at the end of the corridor near the window. There's a backpack there with a note underneath. Now exit through the other door inside the room and look to the right. Leave it for now but remember this place. Gone Home Walkthrough - Gone Home 25Īs you enter the room you'll notice a locker near the bed. Then enter the room on the right side of it. Keep walking towards the end of the hallway and examine the letter posted on the board.

gone home switch

Open the lower cabinet and examine the cassette tape, then drop it and you'll receive another journal entry. Look to the left side and you'll see a bookshelf. Part 2: The Second Floor Gone Home Walkthrough - Gone Home 22Īs soon as you enter the second floor turn right and flip the light switches. One benefit of porting The Eyes of Ara to the Nintendo Switch is the ability to take screenshots of clues, as the game usually only archives clues that are found in books.You can jump to nearby pages of the game using the links above. It might have made more sense for The Eyes of Ara to allow the player to control the cursor using the joystick and buttons. The downside to the Joy-Con method of control is that there are a lot of puzzles that involve pushing, sliding, or twisting an object, and the Joy-Con has a hard time maintaining any of these motions for long.

gone home switch

If the player chooses the Joy-Con, then they can use the HD rumble to vibrate whenever the cursor passes over an interactive object, which cuts down on the frustration factor by a great deal, as the player isn't stuck clicking on everything in order to get a reaction. The issue with the touchscreen controls is that moving the character's perspective feels loose and imprecise, while the benefits of the HD rumble are absent. The touchscreen controls the same as that of a phone touchscreen, with the player needing to pinch in order to manipulate specific items. As the player searches the castle, they will find notes from the previous inhabitants which mention supernatural lights that have been seen floating through the halls. The only problem is that the castle was clearly built by an offshoot of the Umbrella Corporation, as most of the entrances and exits are locked with puzzles. It's up to the player to enter the castle and find the source of the disturbance. The last owner of the castle disappeared years ago, so it's unclear who started the broadcast in the first place. The locals have been complaining about a signal that is being broadcast from the castle that is affecting telecommunications for miles in every direction.

gone home switch

The story of The Eyes of Ara puts the player in the shoes of a technician who is dispatched to a remote castle. The Eyes of Ara is a first-person puzzle game that is heavily inspired by some of the landmark titles in the genre, such as Myst. The puzzles and subtle story-telling of The Eyes of Ara are top-notch and the game is only let down by the obtuse nature of some of its mechanics, as the game has issues with adapting its controls to the Nintendo Switch.










Gone home switch